Settings and hardware

The Hidden Ones PC and Mobile Performance Guide

This is a fighting game, so frame rate is not a graphics preference. It decides how clearly you see a red warning, how reliably you read Lu Linglong's perfect-dodge window, and whether your inputs arrive in time. The aim is not the biggest number on the settings screen; it is the highest frame rate your device can hold without stutter.

Performance Last updated: / ~8 min read

At a glance

PC minimum
i5-7500 / GTX 970 / 8 GB
PC recommended
i7-10700 / RTX 2080 / 16 GB
iOS
iPhone 8 Plus (A11) minimum; 13 Pro (A15) recommended
Android
Snapdragon 730G / Dimensity 810 minimum; 8+ Gen 1 / 8300 recommended
Frame rates
30 / 60 / 90 / 120 / 144 / 165 / 240
Cross-play
PC and mobile share data in the final test
Best default
Stable 60 beats a higher, unstable setting
Camera
Free camera improved; lock-on carries over

Minimum and recommended specs

The final-test requirements are the best available guide to whether your machine will run the launch client. They are entry requirements, not a guarantee of a stable 60 fps at high settings. Read the recommended column as the target for a smooth fight, not as a luxury build.

PC requirements from the final test
TierCPUGPURAM
MinimumIntel Core i5-7500NVIDIA GTX 9708 GB
RecommendedIntel Core i7-10700NVIDIA RTX 208016 GB
Mobile requirements from the final test
PlatformTierDevice or chip
iOSMinimumiPhone 8 Plus (A11)
iOSRecommendediPhone 13 Pro (A15)
AndroidMinimumSnapdragon 730G / Dimensity 810
AndroidRecommendedSnapdragon 8+ Gen 1 / Dimensity 8300

The mobile list names devices and chipsets, not RAM or storage. If a third-party page lists an Android memory figure, treat it as unofficial until the client itself shows a requirement. The same caution applies to launch-day changes: these are final-test specs, and the release page tracks what has actually been confirmed.

Cross-play does not make the hardware equal

During the final test, PC and mobile share data. You can move an account between a desktop and a phone, and the two platforms can meet in the same matchmaking pool. That is useful, but it does not mean the experiences are identical. A phone that runs the game at 30 fps is still playing the same fights as a PC at 120 fps or higher.

The China login split is separate from the device split. QQ and WeChat players match together, but their data remains separate. Cross-play solves "can we play together?" It does not solve "do we share progress?" The release page explains the account wall and the launch status in more detail.

The practical consequence

If you play on both PC and phone, do not learn your dodge timing on the faster device and expect it to transfer unchanged to the slower one. Pick the device you will use for ranked and practice there.

The frame-rate options

The PC client supports a custom combat frame rate with these choices:

  • 30
  • 60
  • 90
  • 120
  • 144
  • 165
  • 240

Start at 60 and confirm it holds during a full boss fight, not just in the training room. If it does, step up to 90 or 120 and test the same fight again. Keep climbing only while the frame time stays even. A steady 60 is more readable than a 144 setting that drops frames whenever effects fill the screen.

Higher is not always better here. The game rewards clean reads, and a frame-rate spike during a red attack is worse than a lower, steady number. If your PC sits near the minimum spec, the top setting is a benchmark curiosity, not a competitive setup.

Why high frame rate helps the dodge

At a higher frame rate, enemy wind-up animations and red warnings are easier to see. The game shows more intermediate frames before the hit, so the cue is less compressed and your reaction has more visual information to work with. Test-build data shows a noticeable gain in dodge success, especially at the tightest defensive windows.

Lu Linglong is the clearest example. Her perfect-dodge window is easier to read at a high, stable frame rate, and her counterplay depends on that read. On a phone, touch input adds another failure point: the dodge press can land late or on the wrong part of the screen. Our recommendation is blunt: use the PC client and a macro key for the one-button 3A cancel if you want Lu Linglong's cleanest execution. The Lu Linglong guide covers the combo context.

Clarity, not extra invincibility

High frame rate does not extend i-frames or change the stamina rules. Perfect Dodge still refunds 2 of your 5 pips, and Break Away still costs 3 pips with a 12-second cooldown. You are buying a clearer picture, not a longer defensive window.

Camera, lock-on and old complaints

The current build has an improved free camera, and the lock-on mode now carries your target choice across rounds. That is the state to judge. Older complaints that the free camera was "unusable" describe a previous build, not the current one. Quoting them as a live warning is out of date.

Use lock-on deliberately. It is helpful in a single-boss fight where you want the camera to stay on one target, and it is less helpful when adds or clones are the real threat. Because the lock-on now persists between rounds, check the target at the start of a new round instead of assuming it reset. If it carried over to the wrong enemy, break the lock manually before you commit to a dodge.

The free camera is the better choice when you need to watch the floor, a wall or an off-screen add. Switching between the two is part of the fight, not a menu preference you set once.

Motion-sickness settings

The test-build notes give two levers for 3D discomfort: adjust camera sensitivity, and shorten continuous camera rotation. Start by lowering sensitivity rather than raising it. A slower camera makes it easier to stop a spin before it becomes a full rotation.

  • Lower the camera sensitivity until a full look-around takes a deliberate movement instead of a flick.
  • Use lock-on more often when a single target is the focus; it reduces the amount of manual camera work.
  • Take breaks after long sessions, especially if you are testing a high frame rate for the first time.
  • Do not chase 240 fps if the smoother camera makes the motion worse. A stable 60 can be the more comfortable setting.

If a particular arena triggers the problem, change the camera mode before you change the graphics preset. Motion discomfort is usually about rotation and speed, not texture quality.

Controller and keyboard advice for perfect-dodge characters

Perfect-dodge characters punish a late input. Their defense is a press, not a held state: the step has i-frames only at the moment you press it. That makes the physical layout matter more than the abstract keybind. Put dodge somewhere you can hit without moving your hand off the attack cluster, and avoid a layout where two important actions share the same thumb.

On mobile, the test-build notes specifically warn that Lu Linglong's inputs are easy to fumble on a touchscreen. If she is your main, either accept a lower execution ceiling or move to PC. On PC, a macro key for the 3A cancel is the recommended quality-of-life fix; keep the dodge itself manual, because the whole point of her kit is the read. If you are still learning the timing, spend a session in training at your chosen frame rate before taking her into ranked.

Do not change frame rate and control layout at the same time. Change one variable, test a full match, then change the other. Otherwise you cannot tell which adjustment helped. The combat system guide covers the underlying perfect-dodge and stamina rules.

Network advice

A fighting game is sensitive to latency, and no frame-rate setting fixes a delayed input. The test-build notes recommend a mobile accelerator where one is available, clearing the phone's memory before a session, and restarting the router if the connection has been unstable. Do those before you blame your reactions for a lost dodge.

For a ranked session, close background downloads and avoid switching networks mid-match. Test the connection in a casual or training mode first. If red warnings consistently arrive late, the problem is the connection, not the animation. The PvP guide explains which modes put the most pressure on that connection.

Do not stack fixes

A new router, a different accelerator, a higher frame rate and a new control layout on the same day will not tell you which one solved the problem. Change one thing at a time, and keep a stable baseline you can return to.

A five-minute setup checklist

Match the spec

Compare your PC or phone with the final-test tables. If you are below the minimum, plan for mobile or an upgrade.

Set a stable baseline

Start at 60 fps and play one full boss fight. Raise the cap only if the frame time stays even.

Fix the camera

Lower sensitivity if rotation causes discomfort. Confirm lock-on carries the target you expect at round start.

Set the dodge hand

Keep the dodge input separate from your main attack thumb. On PC, use a macro for the 3A cancel, not for the dodge read.

Test the network

Clear memory, close downloads and run one match before ranked. Change one variable at a time.

The best setting is the one you can reproduce under pressure. A clean 60 fps with a stable connection and a readable camera will beat a 240 fps preset that stutters at the first phase transition.

Built from test-build data collected on October 25, 2026; the final test opens November 4. Anything marked Unconfirmed is provisional. Corrections and newer first-hand data are welcome — see the about page.